List of Journals    /    Call For Papers    /    Subscriptions    /    Login
 
 
 
 
 SEARCH
By Author By Title
 
 
ABOUT CSC
 About CSC Journals
 CSC Journals Objectives
 List of Journals
 CALL FOR PAPERS
 Call For Papers CFP
 Special Issue CFP
AUTHOR GUIDELINES
 Submission Guidelines
 Peer Review Process
 Helpful Hints For Getting Published
 Plagiarism Policies
 Abstracting & Indexing
 Open Access Policy
 Submit Manuscript
 FOR REVIEWERS
 Reviewer Guidelines
 FOR EDITORIAL
 Editor Guidelines
 Join Us As Editor
 Launch Special Issue
 Suggest New Journal
 CSC LIBRARY
 Browse CSC Library
 Open Access Policy
  SERVICES
 Conference Partnership Program (CPP)
 Abstracting & Indexing
 SUBSCRIPTIONS
 Subscriptions
 Discounted Packages
 Archival Subscriptions
 How to Subscribe
 Librarians
 Subscriptions Agents
 Order Form
 DOWNLOADS
 
 
 
 
Rendering Process of Digital Terrain Model on Mobile Devices
Full text
 PDF(1.23MB)
Source 
Advances in Multimedia - An International Journal (AMIJ)
Table of Contents
Download Complete Issue    PDF(1.89MB)
Volume:  1    Issue:  1
Pages:  1-25
Publication Date:   May 2010
ISSN (Online): 2180-1223
Pages 
1 - 11
Author(s)  
Mohd Daud Kasmuni - Malaysia
Mohd Shafry Mohd Rahim - Malaysia
Daut Daman - Saudi Arabia
Siti Aida Mohd Isa - Malaysia
 
Published Date   
10-06-2010 
Publisher 
CSC Journals, Kuala Lumpur, Malaysia
ADDITIONAL INFORMATION
Keywords   Abstract   References   Cited by   Related Articles   Collaborative Colleague
 
KEYWORDS:   Mobile Device, Terrain Rendering, , Digital Terrain Model 
 
 
This Manuscript is indexed in the following databases/websites:-
1. Docstoc
2. Scribd
3. PDFCAST
4. Google Scholar
5. refSeek
6. iSEEK
 
 
Digital Terrain Model has been used in many applications especially in Geographical Information System applications. However with the recently improved mobile devices that can support 3 Dimension (3D) content, rendering 3D based terrain on mobile devices is possible. Although mobile devices have improved its capabilities, rendering 3D terrain is tedious due to the constraint in resources of mobile devices. Furthermore, rendering DTM add more constraint and issues to the mobile devices. This paper focuses on the rendering processes of DTM on mobile devices to observe some issues and current constraints occurred. Also to determined the characteristic of terrain properties that will affect the rendering performance. Experiments were performed using five datasets that derived from aerial images. The experimental results are based on speed of rendering and the appearance of the terrain surface. From these results, issues and problems that highlighted in this paper will be the focus of future research. 
 
 
 
1 L. Zilin, Z. Qing, and G. Chris “Digital Terrain Modeling: Principles and Methodology”. CRC Press, 25(1):6-165, 2004
2 F. Chehimi, P. Coulton, R. Edwards. “Evolution of 3-D games on mobile phones”. In Proceedings of the IEEE Fourth International Conference on Mobile Business. Sydney, Australia, 11-13 July 2005
3 F. Chehimi, P. Coulton, R. Edwards. “Advances in 3D graphics for Smartphones”. In: Proceedings of international conference on information and communication technologies: from theory to applications. Damascus, Syria, 24–28, April 2006
4 J. Blow “Terrain Rendering at High Levels of Detail”. In Proceedings of the 2000 Game Developers Conference. 2000
5 D. Cohen-Or, Y. Levanoni, “Temporal continuity of levels of detail in Delaunay triangulated terrain”. In: Proceedings of Visualization ’96, pp. 37–42. IEEE Computer Society Press, Los Alamitos, CA. 1996
6 P. Lindstrom, D. Koller, W. Ribarsky, L F Hodges, N Faust, and G Turner. “Real-Time, Continuous Level of Detail Rendering of Height Fields”. In Proceedings of SIGGRAPH 96. pp. 109–118.1996
7 T. Ulrich “Rendering massive terrains using chunked level of detail control”. In SIGGRAPH Course Notes. 2002
8 H. Hoppe, “Progressive Meshes”. In Proceedings of SIGGRAPH 96. pp. 99–108. 1996
9 H. Hoppe, “Smooth view-dependent level-of-detail control and its application to terrain rendering”. In Proceedings of Visualization ’98, pp. 35–42. 1998
10 M. Duchaineau, M. Wolinsky, D. E. Sigeti, M. C. Miller, C. Aldrich, and M. B. Mineev-Weinstein. “ROAMing Terrain: Real-Time Optimally Adapting Meshes”. In Proceedings of IEEE Visualization ’97. pp. 81–88. 1997
11 D. Marshall, D. Delaney, S. C. McLoone, and T. Ward., “Representing random terrain on resource limited devices”. In CGAIDE 2004 Int. Conf. Computer Games: Artificial Intelligence, Design and Education, 2004.
12 P. Joachim and M. Jean-Eudes, “Adaptive Streaming and Rendering of Large Terrains using Strip Masks”. In Proceedings of the 3rd international conference on Computer graphics and interactive techniques. Australasia and South East Asia Dunedin, New Zealand: ACM, 2005
13 J. Wen, B. Zhu, and F. Wang, “Real-Time Rendering of Large Terrain on Mobile Device”, In The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences. vol. XXXVII. Part B5. Beijing 2008
14 R. Pajarola, “Access to Large Scale Terrain and Image Databases in Geoinformation Systems”. Swiss Federal Institute of Technology (ETH) Zurich: Ph.D. Thesis. 1998
15 P. Cignoni, F. Ganovelli, E. Gobbetti, F. Marton, F. Ponchio, and R. Scopigno, 2003b. “Planet-Sized Batched Dynamic Adaptive Meshes (P-Bdam)”. In IEEE Visualization 2003.
 
 
 
 
 
 
 
 
Mohd Daud Kasmuni : Colleagues
Mohd Shafry Mohd Rahim : Colleagues
Daut Daman : Colleagues
Siti Aida Mohd Isa : Colleagues  
 
 
 
  Untitled Document
 
Copyrights (c) 2012 Computer Science Journals. All rights reserved.
Best viewed at 1152 x 864 resolution. Microsoft Internet Explorer.
 
  
 
Copyrights & Usage: Articles published by CSC Journals are Open Access. Permission to copy and distribute any other content, images, animation and other parts of this website is prohibited. CSC Journals has the rights to take action against individual/group if they are found victim of copying these parts of the website.