Home   >   CSC-OpenAccess Library   >    Manuscript Information
Full Text Available

(1.02MB)
This is an Open Access publication published under CSC-OpenAccess Policy.

PUBLICATIONS BY COUNTRIES

Top researchers from over 74 countries worldwide have trusted us because of quality publications.

United States of America
United Kingdom
Canada
Australia
Malaysia
China
Japan
Saudi Arabia
Egypt
India
Affordable Multi-touch Teaching Station for Engineering Classes
Cheong Soon Nyean, Yap Wen Jiun, R. Logeswaran N. Rajasvaran
Pages - 30 - 38     |    Revised - 01-05-2011     |    Published - 31-05-2011
Volume - 2   Issue - 2    |    Publication Date - July / August 2011  Table of Contents
MORE INFORMATION
KEYWORDS
Multi-touch, Gesture Control, Teaching Station, Natural User Interface, Effective Teaching
ABSTRACT
The purpose of this paper is to present the development of a cost effective multi-touch teaching station that support existing educational applications and the custom-made Multi-touch Teaching Module that are being used by instructor to teach undergraduate engineering laboratory class in Multimedia University. The technology-enhanced teaching station was developed based on optical tracking technique known as Frustrated Total Internal Refraction (FTIR) to achieve multi-touch capabilities on the table surface. The Adobe Flash-based Multi-touch Teaching Module supports popular multi-touch gestures including panning, rotating, zooming in and out on multimedia educational content such as streaming video lecture, animation and schematic diagram. The Multi-touch Teaching Module enhances the way lecturers manipulate teaching material such as enlarging a complex electronic circuitry with just fingers\' gesture when operating with the teaching station. When operating the multi-touch teaching station with existing educational applications, lecturers can use it as a normal touch screen to directly interact with the application instead of using a mouse or keyboard, making the interface more intuitive. Some lecturers have evaluated the teaching station and provided positive feedback over standard computer because it is much easier to operate. In short, the paper summarizes the experience in developing a universal multi-touch teaching station and Multi-touch Teaching Module as well as the system evaluation by instructors in an undergraduate engineering laboratory class, which is valuable for those who intend to enhance teaching platform with technology in a university.
1 Google Scholar 
2 CiteSeerX 
3 Scribd 
4 SlideShare 
5 PdfSR 
1 R. Anderson, P. Davis, N. Linnell, C. Prince, V. Razmo and F. Videon. “Classroom Presenter: Enhancing Interactive Education with Digital Ink.” Computer, vol. 40(9), pp. 56-61, 2007.
2 D. Berque. “An evaluation of a broad deployment of DyKnow software to support note taking and interaction using pen-based computers.” Journal of Computing Sciences in Colleges, vol. 21(6), pp. 204-216, 2006.
3 J. G. Tront, V. Eligeti and J. Prey. “Classroom Presentations Using Tablet PCs and WriteOn,” in Proc. 36th Annual Frontiers in Education Conference, San Diego, California, ASEE/IEEE, 2006, pp. 1-5.
4 R. Toto, K. Y. Lim, H. Nguyen, S. Zappe and T. Litzinger. “Acceptance of Tablet PC technology by engineering faculty,” in Proc. 38th Annual Frontiers in Education Conference, Saratoga Springs, New York, ASEE/IEEE, 2008, pp. S4D-7-T1A-12.
5 J. G. Tront. “Using Tablet PCs in Engineering Education,” in Proc. 2005 ASEE Annual Conference and Exposition, Portland, Oregon, ASEE, 2005.
6 S. S. Moor. “Case Study: Renovating a Computer Teaching Laboratory for Active and Cooperative Learning,” in Proc. Illinois-Indiana and North Central Joint Section Conference, Fort Wayne, 2006.
7 S. Buisine, G. Besacier, M. Najm, A. Aoussat and F. Vernier. “Computer-Supported Creativity: Evaluation of a Tabletop Mind-Map Application,” in Engineering Psychology and Cognitive Ergonomics, D. Harris, Ed. Springer-Verlag, 2007, pp. 22-31.
8 S. G. Kobourov and C. Pitta. “An Interactive Multi-user System for Simultaneous Graph Drawing.” Lecture Notes in Computer Science, Springer-Verlag, 2005, pp. 492-501.
9 Y. H. Jefferson, “Low-cost multi-touch sensing through frustrated total internal reflection,” in Proc. 18th Annual ACM Symposium on User Interface Software and Technology, Seattle, Washington, ACM, 2005, pp. 115-118.
10 P. Dietz and D. Leigh. “DiamondTouch: a multi-user touch technology,” in Proc. 14th Annual ACM Symposium on User Interface Software and Technology, Orlando, Florida, ACM, 2001, pp. 219-226.
11 C. Wolfe, J. D. Smith and T. C. N. Graham. “A low-cost infrastructure for tabletop games,” in Proc. 2008 Conference on Future Play: Research, Play, Share, Toronto, Ontario, ACM, 2008, pp. 145-151.
12 M. Kaltenbrunner, T. Bovermann, R. Bencina and E. Costanza. “TUIO: A protocol for tabletop tangible user interfaces,” in Proc. 6th International Workshop on Gesture in Human- Computer Interaction and Simulation, Vannes, France, 2005.
13 K. Peters. Foundation ActionScript 3.0 Animation: Making Things Move! Berkeley Apress. 2007.
Mr. Cheong Soon Nyean
Multimedia University - Malaysia
sncheong@mmu.edu.my
Mr. Yap Wen Jiun
Multimedia University - Malaysia
Associate Professor R. Logeswaran N. Rajasvaran
Multimedia University - Malaysia